I can't say that I am the authority on what you need as a cleric, so take this with a grain of salt. I do feel that these AA's will serve you well as a foundation of what to get first. Each Tab has the AA's listed in order of importance.
General Tab
Innate Run Speed 5
Planar Power 5
Innate Regeneration 3
Mystical Attuning 5 of 7
Combat Stability 3 of 28
Combat Agility 3 of 28
Natural Durability 3 of 6
Archetype Tab
Mnemonic Retention
Mental Clarity 10 of 18
Healing Adept 5 of 9
Healing Gift 5 of 18
Healing Boon 3 of 12
Spell Casting Mastery 3
Spell Casting Subtlety 3 of 12
Mastery of the Past (15 total) should be even with level
Spell Casting Reinforcement 3
Radiant Cure 3 of 9
Innate Enlightenment 5
Gift of Mana 3
Expansive Mind (20 total) keep even with what you can make use of
Mental Stamina 5
Silent Casting 5
Persistent Casting 3 of 6
Quickened Radiant Cure 3
Gift of Radiant Mana
Gift of Exquisite Radiant Mana
Shield Block 3 of 6
Class Tab
Divine Arbitration 3
Divine Resurrection
Purify Soul
Mass Group Buff
Innate Invis to Undead
Celestial Regeneration 3 of 15
Exquisite Benediction 5 of 8
Spell Casting Reinforcement Mastery
Ward of Purity 3 of 12
Bestow Divine Aura
Unfailing Divinity 3
Touch of the Divine 3 of 10
Hastened Purification of Soul 7
You also want to keep in mind what you want to do next is dictated by what you want to do with your cleric. If you are more of a healer/nuker you want the DD aa's. If you are more of the solo/ melee type you want to do the defensive aa's. Start with avoidance then go to mitigation.
Monday, August 10, 2009
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